// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "BaseController.generated.h"


UCLASS()
class MISCELLANEOUSPROJECT_API ABaseController : public APlayerController
{
	GENERATED_BODY()

public:
	ABaseController();
	virtual void BeginPlay() override;
	virtual void OnPossess(APawn* Pawn) override;
};
